Megasphere celebrates the 20th anniversary of DOOM !

As I posted on the newdoom forums:

Yaaaaaahhh! DooM Rocks!!!
Id software made a “real shooter”, and a real online game!
DooM started a new gender, a gaming gender of its own. Once the word was out that Doom had the ability to play online and one could make levels for it, it grew like hell fire..
LAN parties and user created maps started to spawn on several BBS’s back then. This then created a new community.
And it’s my belief that it was the real creation of the internet, besides being a game, a tool of creation, and a relic. Heck, there wasn’t much of an internet until DooM was born anyway.. it gave those old sites reason to host files to begin with! From that point the new wheel was turning..

Nothing could beat DooM, it created a new community of interest of both developers and gamers alike! If it wasn’t for DooM, most 3d games wouldn’t even exisit..

– In other news.. 😀 Polygon.com explains how DooM hasn’t only been a part of our life but also helped create a human connection beginning with its first LAN party.

http://www.polygon.com/2013/12/10/5192960/celebrating-20-years-dooms-legacy-is-its-human-connection

Happy Birthday DooM! You are the game of choice!

DooM will be part of my life as it has been for many years, and many years to come!

More to come!

Hey,

It has been a long while since I’v made a post here on The Megasphere! But not to worry, I’m still around and geared up as always! ~ Just been busy with r/l and various other things for awhile.

Stay tuned as my next update will actually be something worth while. ~ mostly having to do with Doom source engines and,  Arx End of Sun. ~ the project which I’m currently on. ~ More on Arx EoS can be found here: http://arxendofsun.solarsplace.com/   ~ you can also see our most recent updates to the build on the right of the page when you get there.

More to come.. And until then, I suppose.. watch something on the History channel… 😛

Korax on Doom3 widescreen

While some mods actually have wide screen support, Korax at http://www.korvinkorax.com has done it again!

 He’s fixed it up so the Doom3/tech4 engine supports a new widescreen aspect ratio, and sports a much smoother vsync!  ~ which to me is a tech4 engine overhall in its self, as well as adding a more vibrant/in your face view of the game. Especially when the game engine its self now has the feature without needing  to have a mod with its own config. We can now enjoy Doom3 at a higher res aspect ratio with Korax’s Doom3 widescreen support!

Korax’s Doom3 wide screen engine requires that your doom3/base directory resources to be intacked. ~ Basically have doom3 installed and patched, and you’re ready to extract the new executable etc, into your doom3 game folder location. And then you’re ready to enjoy the way D3 was really meant to be played, on widescreen.

More here: http://www.korvinkorax.com/2012/03/doom-3-widescreen-support/

New Quake Engine released!

Korax from http://www.korvinkorax.com has released a new Quake engine!

 Rather an Ultimate Quake Engine ~ UQE, based on id softwares Quake source code.

The new engine only requires that end-user owns the pak files from the original game, located in your quake/id1 directory.

The new UQE is a small download and installation is pretty straight forward. So if you own Quake but want to now play it under todays hardware standards, give UQE a try, it’s pretty nice! Also make sure to check his site regularly for future updates!

Thanks Korax! ~ We love the work you’ve been doing!

Doom Connecter

I thought I’d post up that I recently updated the Doom Connector web site.

If you’re new to the Doom Connector aka DC, then here’s the story. Doom Connector is a free chat program in which you can launch the classic 3d shooter Doom, and other classic shooters as well into a multiplayer environment.

If you’re into games like Doom, Doom2, Quake, Quake2,  Duke Nukem, and even rom based Znes console games, Doom Connector allows you the freedom of playing these games online with friends without much hassle. Of course you will need to own at least one of the games to play online within Doom Connector. But even if you don’t, it can be used for a quick chat program similar to IRC.

Long time no post.

  

 It’s been awhile since the last time I made a post here, and progress continues on Hexen – Edge of Chaos http://www.hexenmod.com/

As well as working on my map, h3m2 ~ The Forge.  While I’m also still of course making textures and other random things for the mod.

Progress continues, yes we are working on it. 😉

I should also mention I’v recently joined another tech4 mod team called Arx – End of Sun. Basically doing the same thing as I do on the Hexen EoC mod. ~ random textures and graphic materials, as well as some maping contents. Arx ~ EoS is also a mid-evil, swords and sorcery style game as Hexen is, however the End of Sun mod focuses more on the side of inventory role playing with graphic overlays similar to Diablo. More on Arx EoS here: http://arxendofsun.solarsplace.com/ I should add that while things seem kind of quiet over there, I predict there being some new random content in the near future. 😉

Both mods, EoC and EoS use the Doom3/idtech4 engine, however with all media/graphic/sound/code/game content resources created completely from scratch. For the record, I’m equally dedicated to both mods. 😉

In case you’re wondering, the id tech4 engine introduced a revolution in graphic lighting and shadowing which in turn basically gave art developers the advantage of placing anything in the map world to naturally and easily look scary, at a good frame rate. Which is exactly what id software was looking for when they created Doom3. idTech4 is a seriously powerful game engine and perfect for mod communities alike if you want things to look beautifully scary and run great! There aren’t too many game engines that offer this and then allow you the tools to create your own vision with it.

 Now the idtech4 source engine is soon to be released, and should drive mod makers absolutely bonkers when it comes out. All hail id software! Tune into Doomworld.com or Planetdoom.com to hear more on that.;)

Mr.Rocket the Barbarian

Ever since I heard about a Hexen mod for Doom3 I couldn’t wait to play it. That mod is Hexen EoC.

A few years past and the team that created it finally released a 3 level demo version which turned out really nice!  After playing through it all, I decided to take a stab at making a map for the game.  While letting deadite (Eoc team coordinator) know I’v been making graphics and textures and things like that for quite some time now, and the team looking for more members, they gave me a choice between map or texture creation. I picked texture creation and they hired me on as one of their main texture artists. While the map I started on is still stashed away in a safe place for possible later use, I was more interested in making textures for the game, and I’ll have to admit, I’v been hooked ever since.  Although you will only be able to see the stuff I’v made so far in the full game mod version yet to be released, you can grab the latest Eoc demo here until then:  http://hexenmod.com trust me, it’s good!

EoC will be a new and free game, based on the original Hexen game that was developed by id Software and Raven Software. In order to play EoC you will have to own Doom3, have it installed, patched to the latest point release, and ready to go.

More info about Hexen Eoc can be found here: http://hexenmod.com/about.php

Here’s also an optional HD video trailer of the official game demo:

 See you on the Edge, mortal… 😉

Doom art is not Fiction

As you know I like to make maps and things for Doom. Well  lately, there’s been occasions when I tell someone about some of the stuff I’v made but of course can’t quite explain it without some screenshots. So instead of posting some shots here and there, I figured it would be best to just slap them all here so I can just send a single link of my site instead. These are all with-in the past year, so here we go:

Old Town is a large open area deathmatch level for the Gzdoom and Skulltag source engines. When I started on this it was going to be a pathway for a tank model to drive around in. Well it turned out that the tank model wouldn’t work out for online play as there would have been too many packets to send at once, so I scratched that and just decided to make it a Deathmatch level.. A really large DM level.  But at least a lot of possibility for team play mods. Old Town got its name from the old deathmatch level Boot hill also known as Boom Town which follows the same concept but in Old Town’s case, on a much larger scale. I would like to have the level ready to test out for online play soon, however I’v been thinking of adding another level to it.

Next we have some heads up display graphics or HUD overlays, some of which are or were for a project entitled The Empty Museum.

The map I made in the background was also for the project, unfortunately only 2 of us had started working on a level before the project fell through in void of certain death and was never in completed. However there has been some word that we may pick it backup, nothing has actually been final. Although what I created still exists and can always go into some other mod down the road.

Some months back Logan MTM, creator of the LoS – Legacy of Suffering mod for Skulltag asked if I could make a hi-res version of the 4 barrel shotgun and plasma rifle, I said sure and ended up making the shotgun first.

The shotgun isn’t complete, but it isn’t bad for a sprite replacement. These hi-res sprites are planned to be in a future (no names said) project of Logan’s at some point.

And here’s a shot of a map I’m working for an up coming project for gzdoom.  

For now I won’t reveal the name of the project but I will at least leak a shot of my map. Even though Nothing can really be said about this project yet, I can say it will be something big for the Doom community.

Oh and I’v also updated the Doom Connector site, not much but it looks a little cleaner.

That’s right, Doom Connector still exsits and is hosted by Zorcher.  But it doesn’t only support Doom engines now, head on over to the Doom Connector site and have a look! doomconnector

 

And here’s something that’s totally not Doom related, but it’s worth mentioning seems how it is, still art.

It’s a bird, it’s a plane.. No.. wait it is a plane, 737 Boeing to be exact. Some guys I ran into on teamspeak one night were really into flight sims and even had their own clan ODVA in which they were looking for someone that could draw the model texture skins for them. This is what I came up with, it’s for Microsoft’s Flight Simulator X. I’v also started working on a 747, but it’s currently not worth posting a shot of yet.

Anyways, the textures that wrap around the jet model in the shot is what I made.

And here is my go at a Quake4 DM map awhile back. It’s an arena style map with jump pads, 4 in the middle and 1 in each corner. Other than that I wasn’t sure where I was going with this map and sort of lost interest seems how there wasn’t much going on in the Quake4 community at the time I started making this map. But now I’v heard the source was released? so it’s possible things might pick back up, Q4 rocket area here we come? I hope!

That’s all for now. I could post some shots of Mega5 but I’v already done that. 😀

New Doom Legacy 1.44 alpha!

Recently the Doom Legacy Team has released a new Doomlegacy 1.44 alpha version with various updates. Some of these new updates include fixes for memory issuses in the previous 1.4x builds, as well as new gamma+brightness controls, and finnally support for voodoo dolls! This new version uses SDL.

More info and downloads can be found at the Doom Legacy web site!

And oh yeah some crazy guy re-wrote the editing docs.. Now who had that could have been? 😛

Find more out about Doom Legacy here: http://doomlegacy.sourceforge.net/