As you know I like to make maps and things for Doom. Well lately, there’s been occasions when I tell someone about some of the stuff I’v made but of course can’t quite explain it without some screenshots. So instead of posting some shots here and there, I figured it would be best to just slap them all here so I can just send a single link of my site instead. These are all with-in the past year, so here we go:
Old Town is a large open area deathmatch level for the Gzdoom and Skulltag source engines. When I started on this it was going to be a pathway for a tank model to drive around in. Well it turned out that the tank model wouldn’t work out for online play as there would have been too many packets to send at once, so I scratched that and just decided to make it a Deathmatch level.. A really large DM level. But at least a lot of possibility for team play mods. Old Town got its name from the old deathmatch level Boot hill also known as Boom Town which follows the same concept but in Old Town’s case, on a much larger scale. I would like to have the level ready to test out for online play soon, however I’v been thinking of adding another level to it.
The map I made in the background was also for the project, unfortunately only 2 of us had started working on a level before the project fell through in void of certain death and was never in completed. However there has been some word that we may pick it backup, nothing has actually been final. Although what I created still exists and can always go into some other mod down the road.
Some months back Logan MTM, creator of the LoS – Legacy of Suffering mod for Skulltag asked if I could make a hi-res version of the 4 barrel shotgun and plasma rifle, I said sure and ended up making the shotgun first.
The shotgun isn’t complete, but it isn’t bad for a sprite replacement. These hi-res sprites are planned to be in a future (no names said) project of Logan’s at some point.
For now I won’t reveal the name of the project but I will at least leak a shot of my map. Even though Nothing can really be said about this project yet, I can say it will be something big for the Doom community.
Oh and I’v also updated the Doom Connector site, not much but it looks a little cleaner.
That’s right, Doom Connector still exsits and is hosted by Zorcher. But it doesn’t only support Doom engines now, head on over to the Doom Connector site and have a look! doomconnector
It’s a bird, it’s a plane.. No.. wait it is a plane, 737 Boeing to be exact. Some guys I ran into on teamspeak one night were really into flight sims and even had their own clan ODVA in which they were looking for someone that could draw the model texture skins for them. This is what I came up with, it’s for Microsoft’s Flight Simulator X. I’v also started working on a 747, but it’s currently not worth posting a shot of yet.
Anyways, the textures that wrap around the jet model in the shot is what I made.
And here is my go at a Quake4 DM map awhile back. It’s an arena style map with jump pads, 4 in the middle and 1 in each corner. Other than that I wasn’t sure where I was going with this map and sort of lost interest seems how there wasn’t much going on in the Quake4 community at the time I started making this map. But now I’v heard the source was released? so it’s possible things might pick back up, Q4 rocket area here we come? I hope!
That’s all for now. I could post some shots of Mega5 but I’v already done that. 😀